Welcome to the Realm of the Gods: Dice Forge

Dice Forge

Congratulations, and welcome to the realm of the gods.  Your courage and intelligence have led you to us.  But this is just the beginning.

I was introduced to Dice Forge in the new year, when I risked my life on Devon’s dodgy country buses to attend a more rural board game cafe with some friends I hadn’t seen for a while.

In Dice Forge, players compete as heroes in a grand tournament hosted by the gods, with the winner holding the highest number of victory points by the end of ten rounds.  Heroes each have two dice, with a combination of sides that offer them either gold, sun shards, moon shards or victory points.  The aim is to upgrade the dice to roll greater numbers of resources, which you can spend on cards that provide special powers and victory points.

A new game is always a slightly overwhelming experience.  I find this especially when it is a strategy game and you know you need to get the hang of the rules quick enough to not disadvantage yourself in the starting moves.  But I actually found Dice Forge exceedingly easy to get the hang of, and I think it was in part due to a fairly uncommon game mechanic where every player makes a dice roll no matter whose turn it is.  This makes the game fairly quick as players have to stay alert, their resources growing even before they take a turn. I think our playtime was just over an hour in the end.

Honestly, I loved this game. I bought a copy before I left the board game cafe, because I knew it was something I needed in my collection. The fact that the game never lets you rest makes it fast-paced and exciting, and even though the game is driven heavily by the luck of a dice roll, there is much strategy involved in how you develop those dice and which cards you choose to purchase. I’m already saving my pennies for the expansion.

Have you ever played Dice Forge before? What were your thoughts on it?


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