Fog of Love

Fog of Love is a two-player cooperative game that focuses on the relationship of two characters. Traits, features and occupation build the foundations of these characters, but it is the chapters of their love story that flesh them out.  The game’s scoring system works by way of opportunities to vote on how your character reacts to certain situations, with votes that match often awarding bonus points to both players.  But this is also a game of finding balance – sometimes harmony must be compromised in order to focus on the personal goals of each person. A victory is achieved when the couple meet their individual destinies, marking that they are happy within the relationship. Though this isn’t always easy to obtain.

The game helpfully offers you a tutorial through your first playthrough, explaining the different obstacles as and when you reach them. It isn’t necessarily a complicated game (despite my wordy explanation), but understanding how your actions affect each other and how that plays into the end goal just makes more sense when someone talks you through it.

We played two games, the first of which had two complementary personalities, and our characters felt very much in love. We ended on a high, just one point away from both being very much satisfied with our lot in life.

The second game, without the gentle structure of the tutorial, was very different. We opened one of the expansion decks – High School Sweethearts – which saw us in a long term relationship that had started back in our teen years. I played Susie, a happy-go-lucky baker in a high-end cupcake shop in L.A. My friend played Trent, a policeman of the LAPD, who I would learn was a strict and controlling man with conservative ideals, forever in conflict with my adventurous and impulsive nature. He would often scold me, and with my satisfaction in the relationship dropping so low that a win looked impossible, I was forced to compromise myself, switching out to more subservient traits that would in the long run give us a smoother ride. In the end, Trent’s destiny was fulfilled, and he lived happily within the relationship. I ended the game unable to meet a single goal, Susie’s character a shadow of her former self. Phew, it was intense! Such a different experience from the two compatible personalities who had been so well-suited in the previous game.

You need to be prepared to do a little bit of roleplay, because cards will prompt you for stories, and it adds an extra level to the game if you can be the character a little, think how they might think. Sometimes I sacrificed strategy for the sake of progressing our personal story, because for me the immersion was the best part of the game!

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